Licence
Using ScansLibrary's Assets
(Atlases, Materials, 3DModels, Landscapes, For Games Assets)
Royalty Free License
The assets provided on ScansLibrary are provided under the Standard Royalty Free license. It grants you-the member-the ability to make use of the products for personal, educational, or commercial purposes as long as those purposes do not violate any of the following:
You may not resell, redistribute, or repackage the assets without explicit permission from ScansLibrary.
You may not use the assets in a logo, watermark, or trademark of any kind.
View our Terms and Conditions
Can I use the assets in a commercial video game?
Yes, provided the game does NOT have an Open Source License and the assets are purchased while on the Personal license, Indie license, Business license, Studio license or with On-demand credits from a credit pack.
If the assets can be accessed or extracted from your game package, then you must include a text license containing the words “Contains assets from ScansLibrary.com - Assets may not be redistributed”.
Can I use the assets in a freely distributed game mod, game map or game add-on?
Yes, provided the game does NOT have an Open Source License.
If the assets can be accessed or extracted from your game package, then you must include a text license containing the words “Contains assets from ScansLibrary.com - assets may not be redistributed”.
Can I use the assets when building a website?
Yes, provided you are not using the assets in preset templates to resell them and if individual textures are not accessible in their raw format. Also, the assets need to be purchased while on the Personal license, Indie license, Business license, Studio license or with On-demand credits from a credit pack.
Can I use your assets in my animation or (YouTube) video?
Yes, using our materials in animations or (YouTube) videos is allowed when the video is the end product. You do not need to mention our website as the source of the materials.
It is not allowed to use our materials for stock videos (videos which are sold to many customers and are used to create new videos).
Can I embed the textures in a model and make it available under the Creative Commons license?
Unfortunately not. The creative commons license is incompatible with our site. You can, however, provide links in your project files (ex. .max) for the textures needed for your blend. This will enable users to download it themselves.
Can I import the assets into a "CUSTOM" scene and sell in Stores? (TurboSquid, UnrealEngine Marketplace, Unity Asset Store etc.)
Unfortunately no, this is considered redistribution as both textures and models will be included in the distribution of the sample scene.
Can I use texture(s) in a shader, and then sell the shader?
No. This is considered as a resale. This includes real-time materials sold through the Unreal Marketplace and Unity Marketplace.
Can I modify the assets and sell them as my own?
No. The amount of modification is too hard to specify, and allowing this will invite abuse. Therefore any selling of textures, even if modified, is forbidden.
Can I use the assets after my paid membership has ended?
Yes! Once you have downloaded them, you can use them when needed. However all usage, whether your subscription is active or expired, must fall within all of our terms and conditions and also within your plan's limits.
Can I use the assets from the Free section for commercial purposes?
No. Assets from the Free section cannot be used for commercial purposes. You must have a Personal license, Indie license, Business license, Studio license or buy an On-demand credit pack to acquire textures for commercial purposes.
Can I use the assets in a trademarked logo?
No. A logo created with our assets may not be trademarked as the assets are the property of ScansLibrary.